Ranking (as of 2014-05-20): 21 out of 817
Language: C++
The priority queue implementation (the functions prefixed with "pqueue" and their associated definitions, etc. that are surrounded by the below 'extern "C"' block) is based on the code from https://github.com/vy/libpqueue and is licensed under the Apache 2.0 license:
  Copyright 2010 Volkan Yazici
  Copyright 2006-2010 The Apache Software Foundation
/* UVa 11228 - Transportation system To build using Visual Studio 2012: cl -EHsc -O2 UVa_11228_Transportation_system.cpp */ #include <iostream> #include <iomanip> #include <limits> #include <utility> #include <cstdlib> #include <cmath> using namespace std; #ifdef __cplusplus extern "C" { #endif /** priority data type */ typedef double pqueue_pri_t; /** callback functions to get/set/compare the priority of an element */ typedef pqueue_pri_t (*pqueue_get_pri_f)(void *a); typedef void (*pqueue_set_pri_f)(void *a, pqueue_pri_t pri); typedef int (*pqueue_cmp_pri_f)(pqueue_pri_t next, pqueue_pri_t curr); /** callback functions to get/set the position of an element */ typedef size_t (*pqueue_get_pos_f)(void *a); typedef void (*pqueue_set_pos_f)(void *a, size_t pos); /** debug callback function to print a entry */ typedef void (*pqueue_print_entry_f)(FILE *out, void *a); /** the priority queue handle */ typedef struct pqueue_t { size_t size; size_t avail; size_t step; pqueue_cmp_pri_f cmppri; pqueue_get_pri_f getpri; pqueue_set_pri_f setpri; pqueue_get_pos_f getpos; pqueue_set_pos_f setpos; void **d; } pqueue_t; #define left(i) ((i) << 1) #define right(i) (((i) << 1) + 1) #define parent(i) ((i) >> 1) pqueue_t * pqueue_init(size_t n, pqueue_cmp_pri_f cmppri, pqueue_get_pri_f getpri, pqueue_set_pri_f setpri, pqueue_get_pos_f getpos, pqueue_set_pos_f setpos) { pqueue_t *q; if (!(q = (pqueue_t *)malloc(sizeof(pqueue_t)))) return NULL; /* Need to allocate n+1 elements since element 0 isn't used. */ if (!(q->d = (void **)(malloc((n + 1) * sizeof(void *))))) { free(q); return NULL; } q->size = 1; q->avail = q->step = (n+1); /* see comment above about n+1 */ q->cmppri = cmppri; q->setpri = setpri; q->getpri = getpri; q->getpos = getpos; q->setpos = setpos; return q; } void pqueue_free(pqueue_t *q) { free(q->d); free(q); } size_t pqueue_size(pqueue_t *q) { /* queue element 0 exists but doesn't count since it isn't used. */ return (q->size - 1); } static void bubble_up(pqueue_t *q, size_t i) { size_t parent_node; void *moving_node = q->d[i]; pqueue_pri_t moving_pri = q->getpri(moving_node); for (parent_node = parent(i); ((i > 1) && q->cmppri(q->getpri(q->d[parent_node]), moving_pri)); i = parent_node, parent_node = parent(i)) { q->d[i] = q->d[parent_node]; q->setpos(q->d[i], i); } q->d[i] = moving_node; q->setpos(moving_node, i); } static size_t maxchild(pqueue_t *q, size_t i) { size_t child_node = left(i); if (child_node >= q->size) return 0; if ((child_node+1) < q->size && q->cmppri(q->getpri(q->d[child_node]), q->getpri(q->d[child_node+1]))) child_node++; /* use right child instead of left */ return child_node; } static void percolate_down(pqueue_t *q, size_t i) { size_t child_node; void *moving_node = q->d[i]; pqueue_pri_t moving_pri = q->getpri(moving_node); while ((child_node = maxchild(q, i)) && q->cmppri(moving_pri, q->getpri(q->d[child_node]))) { q->d[i] = q->d[child_node]; q->setpos(q->d[i], i); i = child_node; } q->d[i] = moving_node; q->setpos(moving_node, i); } int pqueue_insert(pqueue_t *q, void *d) { void *tmp; size_t i; size_t newsize; if (!q) return 1; /* allocate more memory if necessary */ if (q->size >= q->avail) { newsize = q->size + q->step; if (!(tmp = realloc(q->d, sizeof(void *) * newsize))) return 1; q->d = (void **)tmp; q->avail = newsize; } /* insert item */ i = q->size++; q->d[i] = d; bubble_up(q, i); return 0; } void pqueue_change_priority(pqueue_t *q, pqueue_pri_t new_pri, void *d) { size_t posn; pqueue_pri_t old_pri = q->getpri(d); q->setpri(d, new_pri); posn = q->getpos(d); if (q->cmppri(old_pri, new_pri)) bubble_up(q, posn); else percolate_down(q, posn); } void * pqueue_pop(pqueue_t *q) { void *head; if (!q || q->size == 1) return NULL; head = q->d[1]; q->d[1] = q->d[--q->size]; percolate_down(q, 1); return head; } #ifdef __cplusplus } #endif const int n_max = 1000; pair<double, double> cities[n_max]; double city_distances[n_max][n_max]; // city_distances[i][j] is the distnace between city i and city j struct vertex_distance { int vertex; // vertex double distance; // distance size_t pqueue_pos; // used internally by libpqueue vertex_distance() : vertex(0), distance(0.0), pqueue_pos(-1) {} vertex_distance(int v, double d) : vertex(v), distance(d), pqueue_pos(-1) {} static double get_distance(void* vd); static void set_distance(void* vd, double d); static int compare_distance(double next, double current); static size_t get_position(void* vd); static void set_position(void *vd, size_t position); } vertex_distances[n_max]; double vertex_distance::get_distance(void* vd) { return reinterpret_cast<vertex_distance*>(vd)->distance; } void vertex_distance::set_distance(void* vd, double d) { reinterpret_cast<vertex_distance*>(vd)->distance = d; } int vertex_distance::compare_distance(double next, double current) { return current < next; } size_t vertex_distance::get_position(void* vd) { return reinterpret_cast<vertex_distance*>(vd)->pqueue_pos; } void vertex_distance::set_position(void *vd, size_t position) { reinterpret_cast<vertex_distance*>(vd)->pqueue_pos = position; } int mst_prim(int n, int r, double& road_distance, double& railroad_distance) { for (int i = 0; i < n; i++) vertex_distances[i] = vertex_distance(i, ((i) ? numeric_limits<double>::max() : 0.0)); // queue items (vertex_distance instances) are arranged // in ascending order of their distances from the first vertex pqueue_t* queue = pqueue_init(n, vertex_distance::compare_distance, vertex_distance::get_distance, vertex_distance::set_distance, vertex_distance::get_position, vertex_distance::set_position); for (int i = 0; i < n; i++) pqueue_insert(queue, &vertex_distances[i]); road_distance = railroad_distance = 0.0; int nr_states = 1; while (pqueue_size(queue)) { vertex_distance* vd = reinterpret_cast<vertex_distance*>(pqueue_pop(queue)); vd->pqueue_pos = -1; int u = vd->vertex; if (vertex_distances[u].distance == numeric_limits<double>::max()) break; if (vertex_distances[u].distance > r) { railroad_distance += vertex_distances[u].distance; nr_states++; } else road_distance += vertex_distances[u].distance; for (int v = 0; v < n; v++) { if (vertex_distances[v].pqueue_pos != -1 && // a vertex_distance instance for v is still in queue city_distances[u][v] < vertex_distances[v].distance) pqueue_change_priority(queue, city_distances[u][v], &vertex_distances[v]); } } pqueue_free(queue); return nr_states; } double euclidean_distance(const pair<double, double>& p, const pair<double, double>& q) { double dx = p.first - q.first, dy = p.second - q.second; return sqrt(dx * dx + dy * dy); } int main() { int T; cin >> T; for (int t = 1; t <= T; t++) { int n, r; cin >> n >> r; for (int i = 0; i < n; i++) cin >> cities[i].first >> cities[i].second; for (int i = 0; i < n; i++) { city_distances[i][i] = numeric_limits<double>::max(); for (int j = i + 1; j < n; j++) city_distances[i][j] = city_distances[j][i] = euclidean_distance(cities[i], cities[j]); } double road_distance, railroad_distance; int nr_states = mst_prim(n, r, road_distance, railroad_distance); cout << "Case #" << t << ": " << nr_states << ' ' << fixed << setprecision(0) << road_distance << ' ' << setprecision(0) << railroad_distance << endl; } return 0; }
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