Run Time: 0.000
Ranking (as of 2016-02-11): 91 out of 435
Language: C++
/*
UVa 10577 - Bounding box
To build using Visual Studio 2012:
cl -EHsc -O2 UVa_10577_Bounding_box.cpp
*/
#include <algorithm>
#include <cstdio>
#include <cmath>
using namespace std;
const double pi = 2.0 * acos(0.0);
struct point {
double x_, y_;
point() {}
point(double x, double y) : x_(x), y_(y) {}
};
double square_distance(const point& p, const point& q)
{
double dx = p.x_ - q.x_, dy = p.y_ - q.y_;
return dx * dx + dy * dy;
}
point rotate(const point& o, const point& p, double angle)
{
// rotate p around o by angle
double dx = p.x_ - o.x_, dy = p.y_ - o.y_;
return point(o.x_ + dx * cos(angle) - dy * sin(angle),
o.y_ + dx * sin(angle) + dy * cos(angle));
}
int main()
{
for (int p = 1; ; p++) {
int n;
scanf("%d", &n);
if (!n)
break;
const int nr_points = 3;
point A, B, C;
scanf("%lf %lf", &A.x_, &A.y_);
scanf("%lf %lf", &B.x_, &B.y_);
scanf("%lf %lf", &C.x_, &C.y_);
double as = square_distance(B, C), bs = square_distance(C, A),
cs = square_distance(A, B);
double ad = bs + cs - as, bd = cs + as - bs, cd = as + bs - cs;
double ud = as * ad + bs * bd + cs * cd;
point cc; // circumcenter
cc.x_ = (as * ad * A.x_ + bs * bd * B.x_ + cs * cd * C.x_) / ud;
cc.y_ = (as * ad * A.y_ + bs * bd * B.y_ + cs * cd * C.y_) / ud;
double angle = pi * 2.0 / n;
double x_min = A.x_, x_max = A.x_, y_min = A.y_, y_max = A.y_;
for (int i = 1; i < n; i++) {
point p = rotate(cc, A, angle * i);
x_min = min(x_min, p.x_), x_max = max(x_max, p.x_);
y_min = min(y_min, p.y_), y_max = max(y_max, p.y_);
}
printf("Polygon %d: %.3lf\n", p, (x_max - x_min) * (y_max - y_min));
}
return 0;
}
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