Ranking (as of 2013-06-13): 239 out of 1168
Language: C++
The priority queue implementation (the functions prefixed with "pqueue" and their associated definitions, etc. that are surrounded by the below 'extern "C"' block) is based on the code from https://github.com/vy/libpqueue and is licensed under the Apache 2.0 license:
  Copyright 2010 Volkan Yazici
  Copyright 2006-2010 The Apache Software Foundation
/*
UVa 10801 - Lift Hopping
To build using Visucal Studio 2008:
cl -EHsc lift_hopping.cpp
*/
#include <iostream>
#include <string>
#include <sstream>
#include <vector>
#include <limits>
#include <cstdlib>
using namespace std;
#ifdef __cplusplus
extern "C" {
#endif
/** priority data type */
typedef int pqueue_pri_t;
/** callback functions to get/set/compare the priority of an element */
typedef pqueue_pri_t (*pqueue_get_pri_f)(void *a);
typedef void (*pqueue_set_pri_f)(void *a, pqueue_pri_t pri);
typedef int (*pqueue_cmp_pri_f)(pqueue_pri_t next, pqueue_pri_t curr);
/** callback functions to get/set the position of an element */
typedef size_t (*pqueue_get_pos_f)(void *a);
typedef void (*pqueue_set_pos_f)(void *a, size_t pos);
/** debug callback function to print a entry */
typedef void (*pqueue_print_entry_f)(FILE *out, void *a);
/** the priority queue handle */
typedef struct pqueue_t
{
size_t size;
size_t avail;
size_t step;
pqueue_cmp_pri_f cmppri;
pqueue_get_pri_f getpri;
pqueue_set_pri_f setpri;
pqueue_get_pos_f getpos;
pqueue_set_pos_f setpos;
void **d;
} pqueue_t;
#define left(i) ((i) << 1)
#define right(i) (((i) << 1) + 1)
#define parent(i) ((i) >> 1)
pqueue_t *
pqueue_init(size_t n,
pqueue_cmp_pri_f cmppri,
pqueue_get_pri_f getpri,
pqueue_set_pri_f setpri,
pqueue_get_pos_f getpos,
pqueue_set_pos_f setpos)
{
pqueue_t *q;
if (!(q = (pqueue_t *)malloc(sizeof(pqueue_t))))
return NULL;
/* Need to allocate n+1 elements since element 0 isn't used. */
if (!(q->d = (void **)(malloc((n + 1) * sizeof(void *))))) {
free(q);
return NULL;
}
q->size = 1;
q->avail = q->step = (n+1); /* see comment above about n+1 */
q->cmppri = cmppri;
q->setpri = setpri;
q->getpri = getpri;
q->getpos = getpos;
q->setpos = setpos;
return q;
}
void
pqueue_free(pqueue_t *q)
{
free(q->d);
free(q);
}
size_t
pqueue_size(pqueue_t *q)
{
/* queue element 0 exists but doesn't count since it isn't used. */
return (q->size - 1);
}
static void
bubble_up(pqueue_t *q, size_t i)
{
size_t parent_node;
void *moving_node = q->d[i];
pqueue_pri_t moving_pri = q->getpri(moving_node);
for (parent_node = parent(i);
((i > 1) && q->cmppri(q->getpri(q->d[parent_node]), moving_pri));
i = parent_node, parent_node = parent(i))
{
q->d[i] = q->d[parent_node];
q->setpos(q->d[i], i);
}
q->d[i] = moving_node;
q->setpos(moving_node, i);
}
static size_t
maxchild(pqueue_t *q, size_t i)
{
size_t child_node = left(i);
if (child_node >= q->size)
return 0;
if ((child_node+1) < q->size &&
q->cmppri(q->getpri(q->d[child_node]), q->getpri(q->d[child_node+1])))
child_node++; /* use right child instead of left */
return child_node;
}
static void
percolate_down(pqueue_t *q, size_t i)
{
size_t child_node;
void *moving_node = q->d[i];
pqueue_pri_t moving_pri = q->getpri(moving_node);
while ((child_node = maxchild(q, i)) &&
q->cmppri(moving_pri, q->getpri(q->d[child_node])))
{
q->d[i] = q->d[child_node];
q->setpos(q->d[i], i);
i = child_node;
}
q->d[i] = moving_node;
q->setpos(moving_node, i);
}
int
pqueue_insert(pqueue_t *q, void *d)
{
void *tmp;
size_t i;
size_t newsize;
if (!q) return 1;
/* allocate more memory if necessary */
if (q->size >= q->avail) {
newsize = q->size + q->step;
if (!(tmp = realloc(q->d, sizeof(void *) * newsize)))
return 1;
q->d = (void **)tmp;
q->avail = newsize;
}
/* insert item */
i = q->size++;
q->d[i] = d;
bubble_up(q, i);
return 0;
}
void
pqueue_change_priority(pqueue_t *q,
pqueue_pri_t new_pri,
void *d)
{
size_t posn;
pqueue_pri_t old_pri = q->getpri(d);
q->setpri(d, new_pri);
posn = q->getpos(d);
if (q->cmppri(old_pri, new_pri))
bubble_up(q, posn);
else
percolate_down(q, posn);
}
void *
pqueue_pop(pqueue_t *q)
{
void *head;
if (!q || q->size == 1)
return NULL;
head = q->d[1];
q->d[1] = q->d[--q->size];
percolate_down(q, 1);
return head;
}
#ifdef __cplusplus
}
#endif
struct edge {
int v; // destination vertex
int weight; // waiting time or travelling time
edge() : v(-1), weight(-1) {}
edge(int _v, int _weight) : v(_v), weight(_weight) {}
};
struct vertex_distance
{
int v; // vertex
int distance; // distance
size_t pqueue_pos; // used internally by libpqueue
vertex_distance() : v(-1), distance(-1), pqueue_pos(-1) {}
vertex_distance(int _v, int _distance)
: v(_v), distance(_distance), pqueue_pos(-1) {}
static int get_distance(void* vd);
static void set_distance(void* vd, int d);
static int compare_distance(int next, int current);
static size_t get_position(void* vd);
static void set_position(void *vd, size_t position);
};
int vertex_distance::get_distance(void* vd)
{
return reinterpret_cast<vertex_distance*>(vd)->distance;
}
void vertex_distance::set_distance(void* vd, int d)
{
reinterpret_cast<vertex_distance*>(vd)->distance = d;
}
int vertex_distance::compare_distance(int next, int current)
{
return current < next;
}
size_t vertex_distance::get_position(void* vd)
{
return reinterpret_cast<vertex_distance*>(vd)->pqueue_pos;
}
void vertex_distance::set_position(void *vd, size_t position)
{
reinterpret_cast<vertex_distance*>(vd)->pqueue_pos = position;
}
bool shortest_path(int nr_vertices, int start, int end,
const vector< vector<edge> >& edges,
vector<vertex_distance>& distances, vector<int>& parent_vertices)
{
for (int i = 0; i < nr_vertices; i++)
distances[i] = vertex_distance(i, ((i != start) ?
numeric_limits<int>::max() : 0));
// queue items (vertex_distance instances) are arranged in ascending order of
// their distances from the start vertex
pqueue_t* queue = pqueue_init(distances.size(),
vertex_distance::compare_distance,
vertex_distance::get_distance, vertex_distance::set_distance,
vertex_distance::get_position, vertex_distance::set_position);
for (int i = 0; i < nr_vertices; i++)
pqueue_insert(queue, &distances[i]);
bool successful = false;
while (pqueue_size(queue)) {
vertex_distance* vd = reinterpret_cast<vertex_distance*>(pqueue_pop(queue));
vd->pqueue_pos = -1;
int u = vd->v;
if (u == end) {
successful = true; break;
}
int d = distances[u].distance;
if (d == numeric_limits<int>::max())
break;
for (size_t i = 0; i < edges[u].size(); i++) {
const edge& e = edges[u][i];
if (distances[e.v].pqueue_pos != -1
// an vertex_distance instance for t.route is still in queue
&& d + e.weight < distances[e.v].distance) {
parent_vertices[e.v] = u;
pqueue_change_priority(queue, d + e.weight, &distances[e.v]);
}
}
}
return successful;
}
int main()
{
const int nr_floors = 100, s_wait = 60;
string line;
istringstream iss;
while (getline(cin, line)) {
iss.str(line);
int n, k;
iss >> n >> k;
iss.clear();
getline(cin, line);
iss.str(line);
vector<int> speeds(n);
for (int i = 0; i < n; i++)
iss >> speeds[i];
iss.clear();
vector< vector<edge> > edges(nr_floors);
// edges[i] is the vector of edges from the i-th vertex
for (int i = 0; i < n; i++) {
getline(cin, line);
iss.str(line);
vector<int> floors(nr_floors);
int j = 0;
while (iss >> floors[j])
j++;
for (int fi = 0; fi < j - 1; fi++) {
int fli = floors[fi];
for (int fj = fi + 1; fj < j; fj++) {
int flj = floors[fj];
int s = speeds[i] * abs(flj - fli) + s_wait;
edges[fli].push_back(edge(flj, s));
edges[flj].push_back(edge(fli, s));
}
}
iss.clear();
}
vector<vertex_distance> distances(nr_floors);
vector<int> parent_vertices(nr_floors);
// apply Dijkstra's shortest path algorithm
bool successful =
shortest_path(nr_floors, 0, k, edges, distances, parent_vertices);
if (successful)
cout << ((k) ? distances[k].distance - s_wait : 0) << endl;
else
cout << "IMPOSSIBLE\n";
}
return 0;
}
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